Why is my bone rotation flipping / being clamped?

Hey - thanks for the reply.

When you say “use Quaternions” can you explain how please?

I’ve tried to play around with the Make Quat node instead of what I was doing, but I have a similar issue in that the FRotator I have to convert to simply refuses to rotate any further than 180

It seems to me that the real issue is the Transform (Modify) Bone node which appears to be triggering the clamped behaviour, but I have no idea how to bypass that or what other method to use instead (assuming there is one).

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