It might be because of gimbal lock, meaning that after reaching +180 it’ll flip to -180.
The solution is to use Quaternions, and in UE5 they’re exposed in the Animgraph.
It might be because of gimbal lock, meaning that after reaching +180 it’ll flip to -180.
The solution is to use Quaternions, and in UE5 they’re exposed in the Animgraph.