Some more info: When I switched the ragdoll generation from convex hull kinematic to capsule kinematic, the cloth sim obeyed the ragdoll collision. I originally avoided the capsule type because resources weren’t an issue and because the capsules generated, even with inflate at 0 were far larger than the body parts.
I attempted to follow one of the video tutorials, but it must be an older one because I had no option for shrinking or expanding one end or the other of the capsule - only uniform scaling of the whole thing.
Clarification on the proper setup and use of the convex ragdoll system would be very useful, and if I missed it or if it’s hidden, the way to scale the ends of capsules independently would also be spectacular enlightenment. Thanks again for any help rendered everyone!