You need to assign a name to the Slot Name, such as fullbody.
Simplest route:
Then in your AnimBP hook up a slot node, name it fullbody, and wire it in between your locomotion blendspace and the pose.
You need to assign a name to the Slot Name, such as fullbody.
Simplest route:
Then in your AnimBP hook up a slot node, name it fullbody, and wire it in between your locomotion blendspace and the pose.