#Regular SpawnActor?
For comparison, what happens if you use regular ole’ SpawnActor?
FActorSpawnParameters SpawnInfo;
SpawnInfo.bNoCollisionFail = true;
SpawnInfo.Owner = this;
SpawnInfo.Instigator = NULL;
SpawnInfo.bDeferConstruction = false;
return ()->SpawnActor<ARPGProjectileSpawner>(PowerOwner, HitLocation.ImpactPoint ,FRotator::ZeroRotator, SpawnInfo );