i’ve felt the same way. after about a week i got past all the initial troubles though. much of it is just some includes or modules have to be added.
i have been using free trial of rider. it seems to be pretty smart about including a lot of things automatically and intellisense works good.
i think the main difficulty is just that you are working blind a lot of times and have to troubleshoot every little tihng. So it feels very slow compared to blueprint where you seldom have to figure out how to say what you want, and there is never problems of syntax errors or forgetting some include or w/e.
So far I honestly havne’t seen a great benefit to c++ though. It just takes longer to do same thing I could in blueprint, and for the sort of games I am making if htere is a performance benefit it is negligible.
Some things are more ergonomic to do in code, but overall as a solodev I’ve felt like it just increases overall complexity while not benefitting production speed or ergonomics in any significant way.