why is interaction: receive hardware input disabled when placing a widget in an actor blueprint

  • you’re using Screen Mode - no need for hardware input enabled here, widgets already accept it
  • no widget class was chosen for this component

would love for it to still respond to mouse events
it does not (or the mouse is consumed upstream)

If the widget does not respond:

  • something else consumed input (another widget, most likely)
  • we’re in Game Only input mode (unlikely)
  • the widget hierarchy Visibility settings prevent interaction
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