Why is EPIC not developing the very own C++ dedicated compiler for UE

, I tried that to use codeblocks to actually compile the data because it’s very nice to use, you can change the compiler type fast and not get errors, then switch back.

I think you need to have visual studio installed to do that and it’s just like a wire extension from visual studio to code blocks ? Do you actually compile in codeblocks, or you just hit save and hit compile in the editor, you have visual studio installed ?