I’m trying to make a game that works correctly on all computers at varying fps.
I’m new to using variable DeltaTime.
Before I hardcoded my games for 60 fps and enabled vSync& then it would just work deterministic.
Now I’m learning Unreal and don’t know the correct way to make games with it.
I want to make something like this
https://www.youtube.com/watch?v=ny7mLmslkCg
But I don’t know how to do that flawlessly.
Do I have animations drive the gameplay?
Or do I have to preprocess everything into physics calculations & events and sync with that?