The process is still the same if you want something simple. What you have when you start UE4 is a blueprint. You need to delete that, place the skydome mesh into the level. Then setup your material just like you would in UDK.
The process is still the same if you want something simple. What you have when you start UE4 is a blueprint. You need to delete that, place the skydome mesh into the level. Then setup your material just like you would in UDK.