Why is "cast to" node as big in size as my solo BPI Interface without the "cast to.." node in an empty BP ?

just noticed that there was a interface implementation in your test blueprint, which shouldn’t be there (the last screenshot)

and noticed that the method returns a reference (likely of your player class), which alone already is enough to cause a hard reference.

interface methods are for generic actions, not to make getters for specific types

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