Why is an attached object not stopping the character from moving?

This is sort of the opposite of my problem! My problem is that the picked up item (e.g. your axe) does not collide with other things (such as the wall). The player is only halted once the player itself reaches the wall. The thing being carried, which is in front of the player, passes through the wall. Does this happen with your axe or is the axe collision considered when moving the player?