Why is a Static Mesh with Collision not Blocking When Moving in Timeline

Any progress? I tried to find the issue UE-10172 in the tracker, but it says:

“Unknown Issue
We’re unable to find any record of this issue. It’s possible this issue just hasn’t been made public yet. If this issue was reported in the community, please request on AnswerHub or Unreal Developer Network if you would like to see the details of this issue become public.”