You can add a socket on the weapon and then use get socket transform on the equipped weapon to get it’s exact transform to use for the spawn function.
Okay thanks I did it
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It sounds like your blueprint isn’t properly spawning the bullet actor. Double-check that you’re calling the spawn function correctly and that the bullet class is set in the spawn node. Also, make sure the spawn transform is valid and that collision settings aren’t preventing the bullet from spawning. If your input is working but the event isn’t firing, try printing debug messages to see if the function is actually being triggered. Let me know what you’ve tried so far!