Hi ,
I don’t use UDK Remote for testing inputs. Here is my testing configs :
- PIE New Editor Window : hit hitbox with mouse → WORKS
- PIE Mobile Preview : hit hitbox with mouse (touches emulation) → FAILED
- On device launch (iPadMini2) : hit hitbox with fingers → FAILED
I’ve reproduced it easily from a new project (default blank template).
I just setup 3 blueprints (cf attached screenshot) BP_GameMode, BP_PlayerController and BP_HUD.
- In BP_PlayerController : set bEnableTouchEvents = true
- In BP_HUD : Create an DrawRect and AddHitBox for DrawHUD Event and a Print String if hitbox name match for Receive Hitbox Click Event.
Same behaviour : needs 2 taps (or emulated clicks in Mobile preview) to initiate the hitbox event firing. After that while hits stay contained in the hitbox, works as expected.
