Hello, anything news on the issue? Im asking because we tried an another approach, getting info from a texture of a screen 2d capturer, but that seems also failed:( so we would need the solution for this if possible…
thanks
Hello, anything news on the issue? Im asking because we tried an another approach, getting info from a texture of a screen 2d capturer, but that seems also failed:( so we would need the solution for this if possible…
thanks
Hi BigaC,
Sorry for the delayed response. If you refer to the answer posted by JamesG, the index buffer is not intended to be accessible outside of the Editor. That is what the bNeedsCPUAccess flag is checking for. It is intended primarily to help save memory, but you can certainly change the source code to allow it to be accessible outside of the Editor.
JamesG also mentioned another of querying the PhysX collision mesh.
Please let us know if you have any additional questions.
I understand.
The problem is we are coding a grand strategy game, not an FPS or RPG as majority of Unreal users.
We would need somehow the exact color of the hit on a 3D map, because we identify the province/territory that way.
We are slowly out of ideas how to realize a simple color query on the hit location with Unreal engine…