It’s easy to sit on the sidelines and critique large studios as being ‘greedy’ and ‘lazy’ - but there is no such thing as ‘easy’ money in the games industry. Indie developers are no more ‘creative’ or ‘open-minded’ than developers working at mega-publishers, they simply have much less to lose which allows them to take bigger risks more often. Publishers don’t tend to jump on risky ideas because when they fail hundreds of people will lose their jobs and lots of money is lost for everyone involved. Maybe once you’ve worked for a couple of studios, had projects cancel or fail in the market, and found yourself unemployed you might start to understand that.