said once that UE development began before stdlib was where you’d really want it to be. Then the hitch became that stdlib still either wasn’t implemented well on target platforms or wasn’t standard across them, so you still ended up with a framework layer on top of it. He said that he’d like to see UE move to supporting straight stdlib one day but it would be a big refactor.
I think they’d have to start a stdlib branch and you’d need to choose what you wanted to use, while at the same time knowing that the old version would stop existing one day.
If it did move to stdlib then that would increase the amount of supporting documentation available since it’d no longer need to be UE-specific. At the same time if we’re going stdlib then we should continue the UE framework that’s built on top of it with a new focus to ease of use, or scripting. Make a decision on what should be stdlib and what can just be macros and functions that give you the best-practices behaviour for high level stuff. Ultimately the UE framework is easier for new people than stdlib is, as it has a very narrow design pattern that is easy to replicate and wraps a lot of fundamental stuff with good practices that suit UE.
Speaking of post gilding, are the avatar icons to the left new? I’ve never noticed them before.