To restate to make sure I understand correctly
- UE4 doesn’t support signing the .exe.
- However, UE4 might be signing it anyway
- The signing with the non-dev key makes it difficult for a developer to do their own signing.
I was really hoping someone at Epic knew what their build system is actually building. As someone that needs to sign and ship to customers, I’m getting really nervous when the tool developers cannot tell me what the tools are doing.