Why does Unreal Engine sometimes crash when editing parent materials from engine content?

Yeah, I would really recommend avoiding editing these materials. Always make duplicates and make your own edits there, otherwise your edits may have unforseen consequences later.

As to why exactly it’s crashing, I’m not entirely sure. Likely some mix of instantly needing to update a large chunk of the engine, or perhaps some incompatibility with some Cpp code affected by those materials.

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