Hey everyone,
when I edit certain parent materials in UE5.4 that come with the engine (like ones under the Engine folder), Unreal will sometimes crash right after I save. For example, I recently edited the M_SimpleVolumetricCloud material. All I did was add a Multiply node to the Extinction output and expose a scalar parameter for control. As soon as I hit Save, Unreal crashed.
What’s strange is that it doesn’t always happen. Sometimes it saves just fine. But other times it crashes instantly , and only looks like to happen with builtin engine materials, not the ones I created myself.
Do you guys also experience this behavior sometimes? Is this a kinda known issue with editing engine native parent materials? Should I be avoiding edits on those altogether?