Why does Unreal 5 insist on bringing back stuff I deleted?

I havent had this issue for a bit. I believe I may have solved it by doing the following: turned off ‘save content’ in Edit → editor preferences ->loading and saving. it was wasting a huge amount of space on my HD with the saved/autosaves/game folder in my project. Basically making copies of huge meshes I was working on just in case of crashes I guess. I don’t need that. I deleted that, and also everything else in the ‘saved’ folder except for the folder named config. There was a ‘world partition’ folder in there that I was suspicious of, too, because I know that is related to the saving process. In the project I disabled world partition. I hope this fixed it for good… time till tell.