Why does the mouse become extra sensitive when dragging around inside blueprints?

Has there been any update on this situation. I’m Sorry but this is an unacceptable behavior because it’s inconsistent. I’m using a gaming Redragon mouse and I’m controlling everything from the mouse software. When I say UE4 behavior is inconsistent I mean that when I scroll over the mouse over the interface or do click and drag in material editor it has one speed but when I pan or click and drag in the viewport, or pretty much anything that involves some form of navigation the speed is much higher, in my case. I used to have a different mouse previously and never had this issue, but I would suggest giving the user “100% precision” ALL the time while working inside UE4 if you care so much for it, so as I, and everyone else with this problem, can setup the mouse properties to change while operating inside the UE4, or make this behavior optional.

Thanks,
George