You most likely had no code in your project.
As of v0.6.3 (UE4.3) of the plugin all you need to do for the plugin to work with shipping build is:
- Your project needs code. Even if you’re using blueprint only, add code to your project and compile (it doesn’t need to do anything).
- Package your game
- Copy the full or slimmed-down (found in ShippingBuildOnly) Plugins folder into your packaged build {ProjectName} folder. E.g. if I packaged a project called HydraTest in my packaged directory (typically called WindowsNoEditor) find the HydraTest folder and place the Plugins folder there.
- Confirm its working by launching your packaged game from the Binaries subfolder.
See Hydra Plugin - Main Thread, shipping post for details and troubleshooting.