Thanks for the reply. The picture I attached earlier is from the player blueprint, the anim blueprint is pretty much empty except for some stuff driving a running animation. I’ll attach a picture of my state machine.
In the player blueprint, once the IsAttacking boolean is reset after the delay, I can see the state machine going from Attacking back to Idle/Running.
Edit: Oh, maybe you mean I should put it in the anim BP and not player BP? Looking at the picture you attached, I will try that.