Thanks for elaborating.
As well, in something like a FPS game, your Pawn may completely ignore Roll rotation, or rather than causing a direct rotation of the pawn, it causes the head to tilt up/down instead of the entire player pawn.
So basically what you are saying is the Controller would rotate (including the camera maybe?) but the pawn would only use of those axis to follow the rotation of?
Thanks for explaining. I think it is just a matter of getting used to the way UE likes to do things.