Blank default attenuation means no attenuation which will cause an audio file to play everywhere.
You always want to create some attenuation files for various distances. Also, occlusion will block sounds so that can also contribute to why you might not hear an audio file play, especially if you’re spawning it inside of a mesh as the location is always the origin of the specified attachment point.
I always create duplicate attenuation files for occluded and non-occluded at the various distances.
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