Why does myTextRenderComponent fill the screen on my packaged game?

I understand. If you are able to fix it by just reducing the correct size it sounds like there could be a scale that is being applied somewhere in the assets chain. I noticed in you component screenshot you have multiple world size values for your text render objects, but the same X and Y scale. Is the world size how you are adjusting the scale or are you doing it through the Transform scaling?

Eric Ketchum