Why does myTextRenderComponent fill the screen on my packaged game?

Hey SkyInAPond -

I have been working on trying to reproduce your issue and have been unsuccessful as of yet. I do want to check does any element within the Pawn class have a function which scales them? If you are willing, I would be happy to look at the actual uasset, but either way I will keep working on it.

-Eric Ketchum