Why does myTextRenderComponent fill the screen on my packaged game?

Hey SkyInAPond -

Could you upload a screenshot of you HUD blueprints so we can try to reproduce and diagnose the issue for you?

Also take a glance at the Content Examples Blueprint_HUD level as this HUD uses a slightly different way of rendering out the HUD based on screen space which might work better for your goal.

Thanks

-Eric Ketchum