Why does myTextRenderComponent fill the screen on my packaged game?

It seems to work with the Content Examples. And trying to reproduce it on new projects has yielded no results.

I just know that every time I’ve tried to use the TextRenderComponent in any of my projects, they become oversized in the packaged game, and I have to make them tiny in the editor, to have them a reasonable size in the packaged game. It’s not based on scaling on any parents, or any calls that scales them. And I’d assume that would show in the editor if that was the case.

Recently I added a text render component to two different actors; my character, and a simple actor with just a mesh, and both were enormous in the packaged game. Furthermore, all the characters appeared as just squares, like ☐☐☐☐☐☐☐☐