Why does my TextRenderActor look bad when it moves?

So has this old issue been resolved yet? In general I think we need to a way to render UMG widgets and Text Render components without being affected by post processing. Who ever wants a component like that attached to a camera to be get blurry or rendered with the funny TemporalAA effect seen above?

I’m still seeing these same issues too. Just changing the text color or what it says, the text becomes extremely hard to read till I “jiggle” the camera and then it resolves.

i had the same problem , did u try using widgets ? or is it placed in world? if its bound to the view of youre character you should consider making a widget

this is a direct comparison betwenn a moving camera and (left - textrender / right - widget)

and if you want the arrangement in the widget : the text is bind to a Textarray witch changes on a index i gave to it when i navigate with wasd ^^

sry if i misunderstood youre question !