Why does my TextRenderActor look bad when it moves?

We’re also experiencing this very problem. We’re making a 3d-HUD and it’s absolutely crucial that the text is clear all the time. Worth noting is that our TextRenderActor is added as a component in the Blueprint’s “Component”-tab, and blurs even if it is stuck to the cameras movement (aka it stays still on screen, but moves in the world). Would really appreciate a solution to this (our deadline is in three weeks… :/)