Sorry for coming back late. Here it is, the image is from my character blueprint’s Tick (one of the Tick’s sequence parts, actually).
And I don’t know if the text becoming partly translucent is the best way to describe this; actually it seems that with movement of the character, the text render actor relative to its location sees how some part of the text lettes loose part of thickness; it looks bad.
[dxdiag_relevant_part][2]