Why does my skin look stretched when I import an FBX from Mixamo?

Update!

Okay - so this is not the full answer - but I have found something that I works

It seems to be stemming from eye lash texture problems.

Well the solution?

On the Bodymat :

  1. Switch the “Blend Mode” to “Masked” instead of “transluenct”

  2. Take the Texture Sample with the Body Mat - And plug the Alpha Channel into the Opacity Mask

  1. I took the texture sample that looked most metal - and threw it onto the “Metallic” node

And this is my end result: (Still no eyelashes - but better than before)

[https://community.mixamo.com/hc/en-us/community/posts/208202507-Fuse-to-UE4-Eyelashes-IK-Foot-Root-Missing-?page=1#community_comment_223198647][3]

To give credit where credit is do - I got this solution from the above link - it seems as if people arehaving similar problems on the Mixamo community forums across the board- seems like this is a engine-wide glitch. Yet - Mixamo - if they want to be a real solution to 3D animation - needs to address this - and just put out more tutorials in general! Furthermore, for God’s sake! Please give us some options to customize some clothing in Fuse! If not - create a marketplace for clothing - do what you go to do - but I cannot use any of the assets in my final product because they have such limited options. Anyway - forgive the rant - thank you everyone for helping out! I hope this solution helps someone else!