Why does my player disappear, when walking too far?

I am working on big scale map project. When I walk few kilometers away from spawn, my camera gets stuck, player disappears and can not move. Is there some kind of limit that can be removed?

You are reaching the world bounds, which is the border of the grid you see in top view. You can fix that by disabling Enable World Bounds Checks in world settings. Keep in mind that you’ll have physics and lighting precision problems as you go beyond this limit, so you should look into world composition if you want to have a larger game world than the grid.

Links for world composition:

Something should apper in logs about this

Thank you very much for the answer! World composition is right what I have been looking for.

Thanks for the question and answer.