Why does my player/camera/map spin like a propeller the first 1-2 times after playing it in the editor?

It seems similar but the underlying functionality of teleport is quite different i think.

And sweep being true will test from the starting position to the end position and see if there are any collidable object between. It will stopm the object at the collision point. So if i set my location on the other side of a wall with sweep on it will only move to the wall as without it the object appears on the other side.