Why does my game break when standing on landscape but not when standing on a mesh?

Yep, just as I thought the issue was not about the character’s capsule component, but rather the physics ball.

I was able to reproduce the issue when moving the root of the pawn with the sphere static mesh so that the camera follows the ball like it does to the character.

Here’s the fix :innocent:

Just spawn the character a lil higher!

And you can move the root with the ball like this: