Why does my editor crash after EVERY compile?

Hello Snowl0l,

The error from the crash itself is an Access Violation. This means that somewhere a null pointer is being referenced. Can you ensure that all of your pointers are being properly checked for validity before being used? It seems that it may be something in one of your constructors or begin play functions.

It may be helpful to run your project through Debug in Visual Studio to see if you can try to narrow down the cause.