Attached is an image of the Debug text showing which methods are being called in this constant state of falling. Once the character steps onto this hexagon which is at a perfect 90 degrees in the world they enter the Compute slide vector/ sliding phase, they also appear to be falling. Because I have air control enabled I can dictate which direction I slide on this surface. If I were to fudge the controls just a little so that the character no longer slides and stay perfectly still, then only the Physfalling Method is being called
