It doesn’t work, unfortunately. I’ve connected the finger index node to "Get Input Touch State as per your recommendation, but it still does the same thing. I can still move around by swiping (dodge/dash).
However, wherever I go after dodging, a tap/click sends my character back to the exact same spot, regardless of where he is relative to that point in the game world.
I’ve also included print string outputs to check where the execution stops, but everything seems to be in order. (Notice the printed strings in the above screenshots)
What else could possibly be wrong?
Anyways, thanks a lot for your help, CleanCut!