I don’t fully understand your question.
I am doing this as a learning process of using the control rig for animation, not implementing the character into the engine (although I may do this as the next stage of learning UE implementation process). But If I were to bring this character into the engine, it would be whatever way the UE documentation suggests that I do.
I just can’t get to the build control rig stage for some reason.
My character creation pipleline is that I have chain links for the ponytail on her head, 2 jiggle bones for her breasts, 3 leaf attachments for secondary animation and weapon nodes. Typical female character. Nothing super fancy.
So I am concerned my pipeline is not correct.