Why does my Actor only work if I use it first?

  • you DoOnce and never reset it - you do not need it
  • the class is not selected in the overlap node - select the desired class
  • instead of Triggered, use Started
  • it’s a bit strange to use an interface for something that explicit, why bother and not just grab the stick directly
  • you never break the loop, if there’s a lot of sticks in one location, you’ll grab them all - this may be intentional, though