By default, a pawn won’t do anything with ‘add movement input’. You need to add the movement code yourself. I’m assuming this is also so with VR.
A blueprint that inherits from ‘character’ will be able to make use of ‘add movement input’.
By default, a pawn won’t do anything with ‘add movement input’. You need to add the movement code yourself. I’m assuming this is also so with VR.
A blueprint that inherits from ‘character’ will be able to make use of ‘add movement input’.