Why do traces not hit skeletal meshes outside of the character capsule component?

Hey all, got a question about collisions when simulating physics on skeletal meshes.

  • In the first image the actor calls “Set All Bodies Below Sim Physics”. The box trace does not hit.

  • any traces that hit parts of the skeletal mesh inside the capsule component however do hit.

  • In the second image I do not call the sim physics node and the box trace hits, regardless of the mesh being inside the capsule or not.

Could anyone explain why traces do not hit on skeletal meshes outside the character capsule component when simulating physics? And is there a workaround for this? Thank you in advance :slight_smile: