Why do my Slowly Rotating objects eventually stop rotating?

I set it to 1 and, indeed, it does not go past 90 deg. :person_shrugging:


@JGoodroad Yeah, this is a bug. For now, throw the component out of the window (even though this is not related to the component itself…) and rotate it like so:

So you can keep going with the development. I’ll dig around, see what I can find. I sense this has something to do with how quaternions are normalised internally. Or frame delta / substepping.

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