Here’s my header file for the struct, the cpp is empty (aside of the includes)
#pragma once
#include "FNeedLookupTable.generated.h"
/**
*
*/
USTRUCT(BlueprintType)
struct FNeedLookupTable : public FTableRowBase
{
GENERATED_USTRUCT_BODY()
public:
FNeedLookupTable()
: NeedName(FText::FromString(TEXT("")))
, Comment(FText::FromString(TEXT("")))
, Thumbnail()
{}
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Need)
FText NeedName;
UPROPERTY(EditAnywhere, BlueprintReadWrite, CAtegory = Need)
FText Comment;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Need)
TAssetPtr<UTexture2D> Thumbnail;
};