I had this problem too,in my case it happens when an UPROPERTY has the “REPLICATED” flag on it.
How To Fix It:
In Your .h :
UPROPERTY(replicated)
AYourActorClass* ClassOwner;
In Your .cpp :
void AYourClassName::GetLifetimeReplicatedProps( TArray< FLifetimeProperty > & OutLifetimeProps ) const
{
DOREPLIFETIME(AYourActorClass, ClassOwner);
}
Hope this solves your problem. I Kinda guess this function is needed for replication.