Hi MasterOfDreams,
Instead of disabling the collision of the capsule only, try disable the collision of the Player Pawn by using a GetPlayerPawn node and plugging that directly into the SetActorEnableCollision.
Cheers,
TJ
Hi MasterOfDreams,
Instead of disabling the collision of the capsule only, try disable the collision of the Player Pawn by using a GetPlayerPawn node and plugging that directly into the SetActorEnableCollision.
Cheers,
TJ