I know that there is a wait node, but you can not change the value of that node within a running game.
In this image that i´ve uploaded, you can see that i´ve made a costum wait, that changes its value with the needed time within other functions in other blueprint, i want to be able to do that in c++, cause i cannot show that gamelogic in blueprint in my final presentation to my teacher.
If anyone knows how to do a latent function, please show a little exemple.